Large City: Öv-schyhyit Hadfow

Öv-schyhyit Hadfow

Öv-schyhyit Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceYi̽dvdro Diocese
Sub ProvenceZi̽vreqüeiz Parish
RegionQënê-bî Yasè Forest
Founded1157
Community LeaderLord Adelen
Area141 km2 (56 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation5754 m (18877 ft)
Average Yearly Precipitation71 cm/y (27 in/y)
Population33554
Population Density237 people per km2 (599 people per mi2)
Town AuraMysticism
Naming
Native nameÖv-schyhyit Hadfow
Pronunciation/o˞v/ /scit/
Direct Translation[race (competition); marathon] [metal]
Translation[Not Yet Translated]

Öv-schyhyit Hadfow (/o˞v/ /scit/ [race (competition); marathon] [metal]) is a subtropical Large City located in Zi̽vreqüeiz Parish, Yi̽dvdro Diocese, within the Irus.

The name Öv-schyhyit Hadfow is derived from the Goblin language, as Öv-schyhyit Hadfow was founded by Joannon, who was culturaly Wood Elf.

Climate

Öv-schyhyit Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). Öv-schyhyit Hadfow receives an average of 71 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Öv-schyhyit Hadfow covers an area of nearly 141 km2 (56 mi2), and an average elevation of 5754 m (18877 ft) above sea level.

Overview

Öv-schyhyit Hadfow was founded durring the late 13th century in fall of the year 1157, by Joannon. The establishment of Öv-schyhyit Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Öv-schyhyit Hadfow which required millitary assistance exterminate before the community could finish being built.

Öv-schyhyit Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Öv-schyhyit Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Öv-schyhyit Hadfow is buildings are arranged arrounded highly ordered system of narrow packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Öv-schyhyit Hadfow's Ragnarock-era relics are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Öv-schyhyit Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Öv-schyhyit Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Öv-schyhyit Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Öv-schyhyit Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Öv-schyhyit Hadfow's parks.

Öv-schyhyit Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Öv-schyhyit Hadfow.

Öv-schyhyit Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Öv-schyhyit Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Öv-schyhyit Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Öv-schyhyit Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Öv-schyhyit Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Öv-schyhyit Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Öv-schyhyit Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Öv-schyhyit Hadfow's public wards, blessings, and other arcane systems.

Öv-schyhyit Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Öv-schyhyit Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Öv-schyhyit Hadfow's grid is powered by an arcane means.

Öv-schyhyit Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Öv-schyhyit Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Öv-schyhyit Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Öv-schyhyit Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Öv-schyhyit Hadfow's natural decorations nor waterways.

Öv-schyhyit Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Öv-schyhyit Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Öv-schyhyit Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Öv-schyhyit Hadfow's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Öv-schyhyit Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Öv-schyhyit Hadfow there is always just enough rain to be annoying.

The Sylph near Öv-schyhyit Hadfow are known to be quite timid.

Öv-schyhyit Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Abjuration energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 93
  • Farm Laborer: 209
  • Hunters: 111
  • Milk Maids: 88
  • Ranchers: 41
  • Ranch Hands: 89
  • Shepherds: 93
    • Farmland: 137235 m2
    • Cattle and Similar Creatures: 8388
    • Poultry: 100662
    • Swine: 6710
    • Sheep: 335
    • Goats: 67
    • Horses, Mounts, and Beasts of Burden: 3355

Craftsmen

  • Arms and Toolmakers: 68
  • Blacksmiths: 72
  • Bookbinders: 43
  • Buckle-makers: 44
  • Cabinetmakers: 83
  • Candlemakers: 119
  • Carpenters: 97
  • Clothmakers: 98
  • Coach and Harness Makers: 34
  • Coopers: 83
  • Copper, Brass, Tin, Zinc, and Lead Workers: 47
  • Copyists: 31
  • Cutlers: 28
  • Fabricworkers: 86
  • Farrier: 231
  • Furriers: 22
  • Glassworkers: 134
  • Gunsmiths: 70
  • Harness-Makers: 33
  • Hatters: 66
  • Hosiery Workers: 24
  • Jewelers: 37
  • Leatherwrights: 79
  • Locksmiths: 33
  • Matchstick makers: 49
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 42
  • Paper Workers: 48
  • Plasterers: 45
  • Pursemakers: 57
  • Roofers: 35
  • Ropemakers: 34
  • Rugmakers: 33
  • Saddlers: 62
  • Scabbardmakers: 72
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 31
  • Soap and Tallow Workers: 106
  • Tailors: 172
  • Tanners: 39
  • Upholsterers: 49
  • Watchmakers: 44
  • Weavers: 93
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 23
  • Beer-Sellers: 45
  • Booksellers: 51
  • Butchers: 86
  • Chandlers: 86
  • Chicken Butchers: 89
  • Entrepreneurs: 35
  • Fine Clothiers: 83
  • Fishmongers: 78
  • Florists: 20
  • Potion Sellers: 58
  • Resellers: 145
  • Spice Merchants: 44
  • Wine-sellers: 68
  • Wheelwright: 51
  • Woodsellers: 31

Service workers

  • Bakers: 167
  • Barbers: 156
  • Coachmen: 47
  • Cooks: 124
  • Doctors: 70
  • Gamekeepers: 55
  • Grooms: 28
  • Hairdressers: 124
  • Healers: 100
  • Housekeepers: 93
  • Housemaids: 186
  • House Stewards: 98
  • Inns: 32
  • Laundry maids: 63
  • Maidservants: 119
  • Nursery Maids: 59
  • Pastrycooks: 145
  • Restaurateur: 159
  • Tavern Keepers: 152

Specialized Laborer

  • Ashworkers: 47
  • Bleachers: 30
  • Chemical Workers: 18
  • Coal Heavers: 69
  • In-Town Couriers: 81
  • Long Haul Couriers: 74
  • Dockyard Workers: 67
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 82
  • Millers: 78
  • Miners: 79
  • Oilmen and Polishers: 49
  • Postmen: 79
  • Pure Finder: 43
  • Skinners: 88
  • Sugar Refiners: 19
  • Tosher: 53
  • Warehousemen: 115
  • Watercarriers: 67
  • Watermen, Bargemen, etc.: 101

Skilled Laborers

  • Accountants: 43
  • Alchemist: 52
  • Clerk: 72
  • Dentists: 34
  • Educators: 91
  • Engineers: 49
  • Gardeners: 33
  • Mages: 24
  • Plumbers: 35
  • Pharmacist: 40
  • Professors: 14
  • Scientists: 24
  • Wizards: 14

Civil Servants

  • Adventurers: 32
  • Bankers: 48
  • Civil Clerks: 76
  • Civic Iudex: 38
  • Consultants: 21
  • Exorcist: 74
  • Fixers: 39
  • Kami Clerk: 70
  • Landlords: 66
  • Lawyers: 39
  • Legend Keepers: 57
  • Militia Officers: 305
  • Monks, Monastic: 101
  • Monks, Civic: 108
  • Historian, Oral: 78
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 78
  • Priests: 152
  • Rangers: 46
  • Rat Catchers: 51
  • Scholars: 55
  • Spiritualist: 61
  • Slayers: 18
  • Storytellers: 113
  • Military Officers: 124

Cottage Industries

  • Brewers: 95
  • Comfort Services: 152
  • Enchanters: 36
  • Herbalists: 37
  • Jaminators: 104
  • Needleworkers: 124
  • Potters: 54
  • Preserve Makers: 101
  • Quilters: 46
  • Seamsters: 139
  • Spinners: 98
  • Tinker: 39
  • Weaver: 79

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 52
  • Costumers: 20
  • Dancers: 39
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 35
  • Inlayers: 31
  • Musicians: 101
  • Painters, Art: 17
  • Playwrights: 38
  • Sculptors, Art: 28
  • Wood Carvers: 104
  • Writers: 124

Produce Industries

  • Butter Churners: 119
  • Canners: 95
  • Cheesmakers: 108
  • Ice Merchants: 15
  • Millers: 68
  • Picklers: 59
  • Smokers: 40
  • Stockmakers: 37
  • Tobacconists: 51
  • Tallowmakers: 76

12722 of Öv-schyhyit Hadfow's population work within a Foundational Occupation.

19490 of Öv-schyhyit Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1342 (4%) are noncontributers.

Points of Interest

Öv-schyhyit Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

The the a mandolin of Chronomancy, an a mandolin imbued with potent amounts of Chronomancy energies was created near Öv-schyhyit Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History